A shot from a project I did for school in a rigging class. I created the punching bag in Maya from polygons and added in controls to swing the bag, along with a bend deformer to bend it and some blendshapes for changing eye shapes on the bag.
Credit to Truon Cg, Gabriel Fazzioni and Daniel Brito for the Boxer rig.
Final shot playblast.
Early blocking phase.
Adding in in between frames and the idle jumping from reference video.
Setting up the eye attributes for the bag rig.
Testing the joint chain and curve of the bag rig.
Splining the animation and adding the bag rig into the scene.
Changing the trajectory of the hit.
Completing the bag swinging animation and eye expressions.