This was a recent piece of work I did for an animation class. I wanted to incorporate body mechanics and acting into it and integrate the camera sequencer. I made most of the assets besides the furniture, books and the torch.
CREDITS:
Rig -
Waitress - Santiago Calle
Assets -
(Sketchfab)
Old Flashlight - Blender3D
Dark Wood Bookshelf - G1ngerBoy
12 Old Books - Pedro Silva
Old Door - Game Ready Art
Audio -
(freesound.org)
Heart beat pounding - New -locknew
Wood staircase creaking - vman533
Horror snares - Artist unknown
18 footsteps on wood - juan lopez
Heavy Breathing - Cerebration
Shaky breaths - aderumoro
First part blocking, focusing on main beats
Working on steps and foot placement
Adding in the next part of animation
Baking animation on twos and reworking keys
Continuing working on twos and adding the sit down
Adding close up animation blocking phase
Close up spline phase
Final viewport render